AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in France - Q1 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in France during the first quarter of 2022, including downloads, revenue, and active user metrics.
The first quarter of 2022 saw varied performance metrics for the top 5 boxing games on iOS in France. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
EA SPORTS™ UFC® 2
From Electronic Arts, EA SPORTS™ UFC® 2 demonstrated a notable increase in weekly downloads, peaking at approximately 10.6K in the last week of February. The game’s weekly revenue showed a significant rise, reaching around $656 by late March. Active users grew steadily, starting from 2.8K in mid-January and reaching close to 19.7K by the end of the quarter.
Real Boxing 2
Published by Vivid Games S.A., Real Boxing 2 experienced fluctuating weekly downloads, peaking at about 5.9K in the final week of March. Revenue trends were relatively stable, with a small peak of $514 in the last week of the quarter. Active user numbers declined from around 8.8K at the beginning of January to 4.1K by the end of March.
Slap Kings
Lion Studios' Slap Kings showed a consistent weekly download rate, with a peak of approximately 1.8K at the end of December. Revenue remained steady, averaging around $150 per week. However, the game saw a significant drop in active users, starting at 8.2K in late December and decreasing to 759 by the end of March.
Idle Workout Master: Boxbun
Developed by EZ Games, Idle Workout Master: Boxbun had a varied download pattern, with a notable peak of 1.4K in mid-March. Active users followed a similar trend, peaking at around 1.7K during the same period. Revenue data for this game was not available during the quarter.
I, The One - Fighting Games
From Azur Interactive Games Limited, I, The One - Fighting Games exhibited steady weekly downloads, peaking at around 1.3K in the final week of February. Active user numbers remained strong, starting at 9.1K in late December and maintaining around 8K by the end of March. Revenue for this game was minimal throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.